Adobe After Effects Cc Radial Fast Blur
Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Systems and used in the post-production process of film making and television production. Among other things, After Effects can be used for keying, tracking, compositing and animation. It also functions as a very basic non-linear editor, audio editor and media transcode. Re: cc radial fast blur text Mylenium Jan 3, 2016 6:46 AM ( in response to techishawn ) Use a duplicate layer in a different color.
- Adobe After Effects Cc Radial Fast Blurry
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After Effects CC 2015.3 (13.8) is now available. For this version we focused on performance, and how to make the things you touch everyday faster. From import to final render, we’re fine-tuning the experience of working in After Effects. A new preview architecture shares technology with Premiere Pro and Audition, and offers smooth playback and instant audio preview. We’ve begun accelerating some of our most popular effects using the GPU. New Maxon Cinema 4D export options offer a live roundtrip motion graphics workflow. (And don’t forget that Cinema 4D Lite is included with After Effects!) When you’re ready to export, tighter integration with Adobe Media Encoder means you can send queued render items with their render settings directly to the most popular delivery codecs.
This release also includes Character Animator Preview 4. Creating and rigging a character is faster and easier, with a new tag-based rigging system. Lip sync improvements and new Motion Trigger and Auto Blink behaviors offer new ways to add life to your characters. Blend multiple takes together, or perform live via Syphon on macOS.
For an overview of what’s new in all of the Adobe professional video and audio applications and services, see this page. For details of the updates for all Adobe professional video and audio applications and services, see this page.
If you’re a Creative Cloud subscriber, you can download the new version by checking for updates through the Creative Cloud desktop application. For information about purchasing a Creative Cloud subscription, see this page about plans and this page with current promotional offers.
Please, if you want to ask questions about these new and changed features, come on over to the After Effects user-to-user forum. That’s the best place for questions. Questions left in comments on a blog post are much harder to work with; the blog comment system just isn’t set up for conversations. If you’d like to submit feature requests or bug reports, you can do so here.
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What’s new in After Effects? Glad you asked. The summary below will guide you through the changes; click on the title links to read about the changes in-depth.
- Enhanced video and audio playback: After Effects CC 2015.3 (13.8) uses a new playback architecture to deliver real-time playback of cached frames with synced audio. The new architecture is shared with other Adobe applications, like Premiere Pro and Audition.
- Effect rendering on the GPU: The Lumetri Color, Gaussian Blur, and Sharpen effects can now render using your computer’s GPU. This improves rendering performance for these effects by 2x-4x over rendering using only the CPU (depending on the frame being rendered and the speed of your GPU). GPU effect rendering is controlled via the new Video Rendering and Effects option in the Project Settings dialog.
- Performance improvements: Many small changes under the hood include faster import and caching of image sequences, asynchronous drawing of viewer panels, faster opening of large projects, improved expression caching, and more.
- Additional native format support: Apple ProRes QuickTime files can be decoded on Windows without needing QuickTime installed on the system. RED camera raw file decoding now supports RED Scarlet-W, Raven, and Weapon cameras, including 8K .r3d footage.
- Lumetri Color effect improvements: The Lumetri Color effect can now render using your computer’s GPU, and includes new HSL Secondary controls and new SpeedLooks presets.
- Gaussian Blur effect improvements: The Gaussian Blur effect has been updated to a new version. The Repeat Edge Pixels option from the Fast Blur effect has been added, and the effect can now render using your computer’s GPU. This version of Gaussian Blur replaces both the previous Gaussian Blur (Legacy) effect and the Fast Blur effect, which are still available but have been moved to the Obsolete category.
- Add compositions to Adobe Media Encoder with render settings: You can now send compositions from the Render Queue to the Adobe Media Encoder queue with the options you choose in the Render Settings dialog. When you click the new Queue in AME button in the Render Queue panel, queued render items are added to Adobe Media Encoder. Compositions will be rendered by Adobe Media Encoder with the render settings you chose in After Effects.
- Read-only collaboration with Creative Cloud libraries: Assets in Creative Cloud libraries can be set to read-only, so they can be shared but not changed or deleted.
- Libraries panel improvements: The new Libraries workspace makes it easier to search and add assets to your project. Find the right content fast using filtered search for Adobe Stock, display of length and format for Stock video, and links to video previews.
- Scroll panel tabs using the Hand tool: When a panel group has more tabs than you can see at once, you can now scroll the tabs by panning with the Hand tool. For example, hold the spacebar key to activate the Hand tool, then click in the tab well and drag left or right, the same way you would to pan in the Composition panel.
- Maxon CINEWARE 3.1: The latest version of Maxon’s CINEWARE plug-in includes bug fixes, enhanced OpenGL rendering, and scene coordinate matching.
- Maxon Cinema 4D Exporter: The Maxon Cinema 4D Exporter now exports animated 3D text and shape layers into the .c4d file. 3D text layers can be exported as extruded spline objects that retain animation fidelity, or as extruded text objects that preserve the ability to edit the text in Cinema 4D.
- And even more: Many additional small improvements, such as a Swap Colors button in the Tint effect, refinements to project auto-save, and many bug fixes.
In general, blur effects sample the area around a pixeland assign to the pixel a new value that is the average of the sampledvalues. Increased blurriness is the result of increasing the sizeof the sample, whether the size is expressed as a radius or a length.
Some blur effects have a Repeat Edge Pixels option. Select thisoption to make the blur algorithm operate as if the pixel valuesbeyond the edge of the layer are the same as the values of the edgepixels. This option keeps edges sharp, preventing them from darkeningand becoming more transparent—the result of being averaged witha lot of zeroes. Deselect this option to make the blur algorithmoperate as if the pixel values beyond the edge of the layer arezero.
Note:
Film grain and noise are removed from an imagewhen you blur it. To make the image look more realistic, you maywant to add noise back to the image so that it doesn’t look retouched.(See Noise& Grain effects.)
Stu Maschwitz compares the Box Blur, Fast Blur, and GaussianBlur effects in a post on his ProLost blog.
Third-party effects in this category included with AfterEffects:
CC Cross Blur effect
CC Radial Blur effect
CC Radial Fast Blur effect
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CC Vector Blur effect
See Third-partyplug-ins included with After Effects.
You can apply an effect or an effect preset by dragging it on to your composition from the Effects & Presets panel. To open the Effects & Presets panel, choose Window > Effects & Presets.
The Bilateral Blur effect selectively blurs an image so that edges and other details are preserved. Areas with high contrast—where pixel values differ by a large amount—are blurred less than areas of low contrast.
The primary difference between the Bilateral Blur effect and the Smart Blur effect is that edges and details are still blurred a small amount by the Bilateral Blur effect. The result is a softer, dreamier look than that achieved by the Smart Blur effect with equivalent settings.
The result of the Bilateral Blur effect is very similar to the result of the Surface Blur filter in Adobe Photoshop.
Eran Stern provides a demonstration of the Bilateral Blur effect on the Motionworks website.
This effect works with 8-bpc, 16-bpc, and 32-bpc color.
The radius of the blur is automatically decreased in areas where an edge or other prominent detail feature exists. The Threshold value determines how the Bilateral Blur effect decides what areas contain features to be preserved and what areas to be blurred by the full amount. A lower Threshold value causes more fine details to be preserved. A higher Threshold value causes a more simplistic result, with fewer details preserved.
A larger radius for a blur means that more pixels are averagedtogether to determine each pixel value, so increasing the Radiusvalue increases the blurriness.
When Colorize is not selected, the Bilateral Blur effectoperates on one value for each pixel: its luminance value, whichis a weighted average of its R, G, and B color channel values. Theresult is a monochromatic image.
When Colorize is selected,the Bilateral Blur effect operates on each color channel individually.The result is a color image.
Box Blur is similar to Fast Blur and Gaussian Blur,but Box Blur has the added advantage of an Iterations property,which allows you to control the quality of the blur.
Stu Maschwitz compares the Box Blur, Fast Blur, and GaussianBlur effects in a post on his ProLost blog.
This effect works with 8-bpc, 16-bpc, and 32-bpc color.
How many times the blur is sequentially applied to the image.A value around 3 gives a blur similar in quality to Fast Blur. Ahigher number of iterations creates smoother transitions betweencolors and increases the blur, but it also increases the rendertime. The default value creates boxy results.
The effect is a replacement for the Lens Blur effect. The effect has a larger blur radius (500), and is much faster than the Lens Blur effect. The Camera Lens Blur effect also does not disable Render Multiple Frames Simultaneously multiprocessing, as its predecessor did.
For details, tutorials, and resources about the Camera Lens Blur effect, camera depth-of-field settings, and camera commands, see this article on the Adobe website.
This effect works with 8-bpc, 16-bpc, and 32-bpc color.
Note:
Descriptions of the Camera Lens Blur effect’s propertiesalso apply to the camera layer’s Camera Options properties groupwith the same (or similar) names.
Iris properties include Shape, Roundness, Aspect Ratio, Rotation, andDiffraction Fringe.
Creates a halo around the edge of an iris that simulateslight bending, concentrating around the edge of the iris blades.When set to 100, a natural normal halo that is based on the arearepresented in the shape of the blur is visible. At 500, all theenergy of the blur is pushed from inside the blur to the ring/halo.This effect, in essence, emulates a catadioptric lens.
A control layer can be used as a blur map to affect CameraLens Blur effect properties.
Layer to use as the blur map.
Luminance, color, or alpha channel for the blur map.
Adobe After Effects Cc Radial Fast Blurry
The value from the control layer that corresponds to zero blurring.The difference between the Blur Focal Distance value and a valuefrom the control layer dictates the amount of blurriness for thecorresponding area on the layer with the effect applied.
Modifies color values of the pixels that are above the threshold. Higherhighlight values produce the best results for getting a good blooming blur/gloweffect.
The amount of energy fed into pixels that are above the threshold. Dependingon how bright a pixel is above the threshold, the pixel value is increasedin brightness by this relative amount.
The luminosity limit on what is boosted by Gain. Pixels much brighterthan the threshold are boosted more than those pixels slightly aboveit. Setting the threshold to 0 boosts any pixel with a brightnesshigher than 0. Setting it to 1 effectively eliminates any highlight(unless the image contains overbrights).
The amount of color retained in the boosted pixel. Settingit to 0 pushes the boosted colors toward white (what the old LensBlur effect used to do). Setting to 100 attempts to retain as muchcolor as possible. This saturation of the highlights is especiallynoticeable in situations with colored lights (like a city scapeat night), in which the colors create a multicolored tapestry ofbokeh.
See AboutBlur & Sharpen effects for information about how RepeatEdge Pixels options are treated in blur effects.
Produces a result similar to a project set to a linearized working color space. Check this property (or set it from the project settings) to see realistic bokeh effects from your images.
Note:
In addition to enabling the Use Linear Working Space check box, be sure to work in 32-bpc color. Working with a lower color bit depth causes quantization.
If the Camera Lens Blur effect is added to an After Effects CS5.5 and later project, and then saved as an After Effects CS5 project (see Save and back up projects in After Effects CS5.5 and later.), a warning appears stating that the effect is missing. Projects created in After Effects CS5 or earlier using the Lens Blur effect retain that effect when opened in After Effects CS5.5 and later. However, you cannot directly apply the Lens Blur effect in After Effects CS5.5 or later.
Camera-Shake Deblur effect helps you recover blurry footage caused by camera shake. You can stabilize a shaky footage with Warp Stabilizer VFX effect, but unwanted artifacts like motion blur may still exist. Camera-Shake Deblur effect reduces the unwanted artifacts to produce better results. The effect targets blurry frames and tries to reconstruct them by using sharp on either side of the blurry frame. Camera-Shake Deblur effect uses optical flow technology to blend the sharp frames with the blurry frames.
To apply the effect, do any of the following:
- To view it from the Effect menu, select Effects > Blur & Sharpen > Camera-Shake Deblur.
In the Effects & Presets panel, click the search box and type Camera-Shake Deblur.
Viewing Camera-Shake Deblur in Effects & Presets menuThe effect is displayed under Blur & Sharpen effect category.
Drag the effect to the timeline and apply it on the composition.
Camera-Shake Deblur effect provides you with a set of properties to control the effect performance.
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To open the properties, follow these steps:
In Effect Controls panel, twirl open Camera-Shake Deblur effect.
Modify the properties displayed under the effect.
Modifying Camera-Shake Deblur properties in Effect Controls panel
- Blur Duration: Changes the number of frames to compare around the blurry frame to get a non-motion-blurred frame. The Blur Duration property controls the number of frames for which motion blur lasts. Select a lower value for shorter period of shake, and a higher value for longer period of shake.
- Deblur Method: Uses the optical flow method, which affects how pixels are mapped from the non-motion-blurred frames to the blurry frame. You can choose between High Quality (slower) and Standard quality. High Quality (slower) provides more accurate results, but takes longer to process. Standard is fast and provides standard production-quality results.
- Strength: Controls how much correction is applied to the blurry frame. You can adjust the strength values from 100% (default) to 200% depending on how blurry a frame is. Higher values can result in artifacts if the non-motion-blurred frames within the blur duration are not aligned properly with the blurry frames.
- Shake Sensitivity: Determines the threshold of whether a frame is considered blurry enough to need deblurring. Lower Shake Sensitivity value deblurs only the blurriest frames and may not be able to identify other motion blurs. Higher Shake Sensitivity value is sensitive to any kind of motion blur and tries to deblur any motion blur identified.
Tip: For best results, apply Camera-Shake Deblur effect after stabilizing footage. For example, apply the Warp Stabilizer VFX effect first, then apply Camera-Shake Deblur effect.
Note:
For shots that are difficult to deblur, applying multiple copies of Camera-Shake Deblur effect with a low Strength value may achieve better results.
Camera-Shake Deblur effect in After Effects
The Channel Blur effect individually blurs the red, green, blue, or alpha channels of a layer.
Note:
If you have noise or artifacts primarily in one color channel—such as MPEG compression artifacts in the blue channel of DV footage—use Channel Blur to clean up the noise in that channel, leaving the other channels sharp. This effect works with 8-bpc, 16-bpc, and 32-bpc color.
The Compound Blur effect blurs pixels in the effectlayer based on the luminance values of a control layer, also knownas a blur layer or blurring map. By default, brightvalues in the blur layer correspond to more blurring of the effectlayer, while dark values correspond to less blurring; select InvertBlur for light values to correspond to less blurring.
This effect is useful for simulating smudges and fingerprints,or changes in visibility caused by atmospheric conditions such assmoke or heat, especially with animated blur layers such as thosegenerated with the Turbulent Noise effect.
This effect works with 8-bpc, 16-bpc, and 32-bpc color.
The maximum amount, in pixels, that any part of the affected layercan be blurred.
Stretches the control layer to the dimensions of the layerto which it is applied; otherwise, the control layer is centeredon the effect layer.
Steve Holmes provides a video tutorial on the Artbeatswebsite that demonstrates the use of the Compound Blur effect.
The Directional Blur effect gives a layer the illusion of motion.
Andrew Kramer provides a video tutorial on his Video Copilot website in which he demonstrates the use of the Directional Blur effect to make a gun slide look as if it is moving quickly.
This effect works with 8-bpc, 16-bpc, and 32-bpc color. The effect uses GPU acceleration for faster rendering.
The direction of the blur. The blur is applied equally oneither side of the center of a pixel; therefore, a setting of 180°and a setting of 0° produce the same results.
The effect can replicate the rendering result of Fast Blur (Legacy), but at a faster speed. To apply the effect, select Effect > Blur & Sharpen > Fast Box Blur. The Fast Box Blur effect is rendered using the GPU of your computer.
Note:
For scripting and expressions, the match name of the Fast Box Blur effect is ADBE Box Blur2. The older match name ADBE Box Blur still works to apply the effect, but with the older effect name Box Blur.
The Gaussian Blur effect blurs and softens the image and eliminates noise. The quality setting of the layer doesn’t affect Gaussian Blur.
This effect works uses the Repeat Edge Pixels option and works with 8-bpc, 16-bpc, and 32-bpc color. The effect uses GPU acceleration for faster rendering.
The Gaussian Blur effect is a replacement for the Gaussian Blur (Legacy) effect and produces slightly different rendering result than the Gaussian Blur (Legacy) effect.
The Radial Blur effect creates blurs around a point, simulating the result of a zooming or rotating camera.
You can specify the level of anti-aliasing applied at Best quality; no anti-aliasing is applied at Draft quality. At Draft quality, the blur appears grainy. You may prefer the draft results for special effects, but the grain may flicker on interlaced displays.
This effect works with 8-bpc, 16-bpc, and 32-bpc color.
Spin blurs in arcs around the Center point, as if the camerawere rotating; Amount specifies degrees of rotation. Zoom blursradially outward from the center point; Amount specifies the lengthof the blur.
The Sharpen effect increases the contrast where color changes occur. The quality setting of the layer doesn’t affect Sharpen.
This effect works with 8-bpc, 16-bpc, and 32-bpc color.
The Sharpen effect uses GPU acceleration for faster rendering.
The Smart Blur effect blurs an image while preservinglines and edges within the image. For example, you can use the SmartBlur effect to smoothly blur shaded areas while retaining crispoutlines of text and vector graphics.
How far the filter searches for dissimilar pixels to blur.
How different the values of pixels should be before theyare eliminated.
What parts of the image receive the blur. Normal specifiesthat the blur be applied to the entire selection, whereas Edge Onlyand Overlay Edge specify that the blur be applied only to the edgesof color transitions. Where significant contrast occurs, Edge Onlyapplies black-and-white edges, and Overlay Edge applies white.
The Unsharp Mask effect increases the contrast between colors that define an edge.
This effect works with 8-bpc, 16-bpc, and 32-bpc color.
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The distance from the edge at which pixels are adjusted forcontrast. If you specify a low value, only pixels near the edgeare adjusted.
The greatest difference between adjacent pixels for whichcontrast isn’t adjusted. A lower value produces a greater result.A value that is too low causes contrast for the entire image tobe adjusted and can generate noise or cause unexpected results.
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